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OpenClonk / shortlog

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ChangesetAuthorDate
reimplement object menu controls (#77)defaulttip Sven Eberhardt 84 minutes
fix player property dialog (#129) Sven Eberhardt 2 hours
fix portraits in messages Sven Eberhardt 27 hours
fix FrameDecoration Sven Eberhardt 28 hours
fix CustomMessage color Sven Eberhardt 28 hours
fixed tumble action Randrian 31 hours
dig works Randrian 31 hours
Fix keyframe translation once more Armin Burgmeier 32 hours
works on clonk turn (no more flipdir) Randrian 34 hours
Implement perspective rendering Armin Burgmeier 2 days
Xcode: Updated project file to link with libsdl and libsdl_mixer (installed using MacPorts or similar) instead of custom frameworks Mortimer 2 days
Resolve Objective-C++/C++ ambiguity Mortimer 2 days
*MJOW works again; also fixed "104%"-bug Lykanthrop <> 2 days
Parkour direction arrow + some minor changes. Maikel de Vries 2 days
Distinguish nil from 0 for animation number in animation script functions Armin Burgmeier 2 days
Fix crash when setting invalid animation position via SetAnimationPosition Armin Burgmeier 2 days
Apply DrawTransform correctly on meshes rendered as pictures (#123) Armin Burgmeier 3 days
first working version of the gamepad controls Tobias Zwick 4 days
first working gamepad controls! Tobias Zwick 4 days
Debugger: Add VAR command to query the value of a variabledebug Mortimer 2 weeks
Mergedebug Mortimer 3 weeks
Debugger: Not scenario-relative but relative to the scenario's containerdebug Mortimer 3 weeks
Debugger: Send scenario-relative pathsdebug Mortimer 3 weeks
Debugger: Return correct script path (pOrgScript)debug Mortimer 3 weeks
Debugger: Stack frame support (not finished)debug Mortimer 3 weeks
Add C4AulDebug command to toggle breakpoint (TBR)debug Mortimer 3 weeks
Mergedebug Mortimer 3 weeks
Fix some merge issues and put C4AulExec class definition into C4AulExec.hdebug Mortimer 3 weeks
Add C4AulDebug.cpp (was moved from gui)debug Mortimer 3 weeks
Fix C4AulScriptContext::dump so it does not call itself -.-debug Mortimer 3 weeks
Mergedebug Mortimer 3 weeks
Add a NULL check in C4AulScriptContext::ReturnDump and restore put AB_DEBUG chunk before AB_RETURNdebug Mortimer 3 weeks
Uncomment some asserts that prevent the debugger from working on OSXdebug Mortimer 3 weeks
Merge default into debugdebug Mortimer 3 weeks
Use FIXED for animation position and weight, to fix desync while hangling Armin Burgmeier 6 days
C4NetIOTCP: Removed assertions from bug #101 Benjamin Herr 6 days
started Gamepad controls Tobias Zwick 6 days
C4NetIO::Execute: Extend std::vector lifetime as something points to it Benjamin Herr 6 days
Smart search for scaled facets Nicolas Hake 6 days
Revert animal graphics to e6c4a495a318 Nicolas Hake 6 days
Update Parkour graphics, got rid of some Translates. Maikel de Vries 6 days
Parkour(some bugfixes and new features). Maikel de Vries 8 days
added turn animation Randrian 9 days
reset GL texture coordinate source after mesh rendering (fix crash at game end) Sven Eberhardt 9 days
fix script string table leak Sven Eberhardt 9 days
opengl as default Tobias Zwick 9 days
out, you devils of the past! Tobias Zwick 9 days
hud graphics: hotkey stays the same size; instead its the title image which stretches Tobias Zwick 9 days
#121: Fixed messages containing object picture specification Nicolas Hake 9 days
works on the bow animations and carry system Randrian 9 days
Allow attaching an object's mesh instance, add SetAttach{Bones,Transform} Armin Burgmeier 10 days
docs into openclonk-design Tobias Zwick 10 days
Added cull_hardware setting to material scripts, make bow string visible Armin Burgmeier 10 days
bow aim and load animations now with animated bow and arrow Randrian 10 days
Parkour update, old race goal removed, fixed ID errors. Maikel de Vries 11 days
Fix Win32 virtual key constants Nicolas Hake 11 days
Added a Dvorak control set Armin Burgmeier 12 days
Fixed two crashes in the animation code Armin Burgmeier 12 days
Make animations of attached meshes actually work Armin Burgmeier 12 days
Buildfix Armin Burgmeier 12 days