| #97 Clonk swimming bugdefaultgit/mastermastertip |
Charles Spurrill |
31 hours |
| TutProf tells player to get description of shovel in Tut1 |
Charles Spurrill |
31 hours |
| More new graphics |
Charles Spurrill |
31 hours |
| Tut messages for extra guidance for extremely hard occassions during tutorial 3 |
Maikel de Vries |
35 hours |
| Add a TODO comment about properly applying clrmod/additive/mod2 on meshes |
Armin Burgmeier |
2 days |
| Update German docs translation |
Armin Burgmeier |
3 days |
| Add flags paramater to AttachMesh with an AM_DrawBefore flag (#391) |
Armin Burgmeier |
3 days |
| a few more original GUI icons |
Charles Spurrill |
4 days |
| Airplane clean-up |
Charles Spurrill |
4 days |
| removed airplane debug messages |
Charles Spurrill |
5 days |
| Add German description for the airplane |
Armin Burgmeier |
5 days |
| Easter Egg! :D |
Charles Spurrill |
5 days |
| Fully functional Airplane vehicle added |
Charles Spurrill |
5 days |
| Clean up in Tutorial03 |
Maikel de Vries |
5 days |
| Tutorial 1: Adjusted pit in hangle area so you can't solve it by scaling |
Sven Eberhardt |
5 days |
| #366 - Black pants while riding boompack |
Charles Spurrill |
6 days |
| Tutorial 1 - Guide tells player to advance through cave |
Charles Spurrill |
6 days |
| Added and changed some guide messages in tut03, adapted guide with callbacks to scenario script |
Maikel de Vries |
8 days |
| Docs: Slightly update the script reference |
Günther Brammer |
7 days |
| Tutorials: Removed Desc**.txt, added some scenario descriptions and fixed the goal message in tut03 |
Maikel de Vries |
10 days |
| English descriptions of some objects grammatically corrected |
Charles Spurrill |
11 days |
| Fix loam bridge length dependant on control rate (#384); fix direction screwup |
Sven Eberhardt |
11 days |
| correct vertex shape for grapplebow |
Charles Spurrill |
11 days |
| Balloon works with weapons while flying |
Charles Spurrill |
11 days |
| Changed FairCrew entries in Scenario.txt to match Documentation (#278), Tutorials use FairCrew |
Maikel de Vries |
11 days |
| more EOL conversions |
Tobias Zwick |
11 days |
| EOL conversion |
Tobias Zwick |
11 days |
| added descriptions for tools |
Tobias Zwick |
11 days |
| Make the dynamite (box) more intuitively useable, removed "not possible, neener, neener" message |
Tobias Zwick |
11 days |
| resized a few weapon textures to 128x128 |
Tobias Zwick |
11 days |
| added descriptions for weapons |
Tobias Zwick |
11 days |
| Removed GetDesc() from C4Def as it is not needed outside of the game. Description will be just another Property now. See #363 |
Tobias Zwick |
11 days |
| Musket shot is a bit slower (-> less problems with high speed + unprecision of clonk) |
Tobias Zwick |
2 weeks |
| convert all BrickEdges to material chunks on scenario start |
Tobias Zwick |
2 weeks |
| hotfix for #310: only set COMD_Dir to None if the clonk is walking |
Tobias Zwick |
2 weeks |
| Use xdir/ydir for Anim_X, Anim_Y, Anim_AbsX, Anim_AbsY |
Armin Burgmeier |
12 days |
| Switch main documentation to English, German translation now in de.po (#287) |
Armin Burgmeier |
12 days |
| some shield changes |
David Dormagen |
12 days |
| Translate remaining documentation strings |
Armin Burgmeier |
13 days |
| Translate a few more documentation strings |
Armin Burgmeier |
2 weeks |
| Docs: two typos |
Günther Brammer |
2 weeks |
| Fix the remaining fuzzy translations in the documentation |
Armin Burgmeier |
2 weeks |
| Fixed most fuzzy strings in translation of the documentation |
Maikel de Vries |
2 weeks |
| win32: Correctly recode incoming wide chars to UTF-8 |
Nicolas Hake |
2 weeks |
| win32: Allow input of wide chars |
Nicolas Hake |
2 weeks |
| speed improvements for the rope |
Randrian |
2 weeks |
| Merge after backout of fix of bug #310 |
Tobias Zwick |
2 weeks |
| COMD_None while jumping |
Tobias Zwick |
2 weeks |
| Backed out changeset: 4a7d917dafba |
Tobias Zwick |
2 weeks |
| *Edge now can changed to material via PermaEdge() |
MimmoO |
2 weeks |
| #62 Cancel usage on grabbing/pushing vehicles |
Tobias Zwick |
2 weeks |
| fixes to the grappler rope. Now it seems nearly perfect! (#371 No more fly-hack) |
Randrian |
2 weeks |
| Add OnActionChanged callback (#62) |
Armin Burgmeier |
2 weeks |
| fixed effect leak with the fall effect (#375) |
Randrian |
2 weeks |
| works on the grappler |
Randrian |
2 weeks |
| A few fixes to LastManStanding |
Maikel de Vries |
2 weeks |
| Removed shovel creation from clonk, adapted all other script to that |
Maikel de Vries |
2 weeks |
| HitChecks now check the line ahead instead if the line covered, to prevent clonks from hiding in front of walls |
Maikel de Vries |
2 weeks |
| Implemented new logo for the startup screen. Polished startup screen |
Tobias Zwick |
2 weeks |
| New menu deco |
Tobias Zwick |
2 weeks |