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OpenClonk / shortlog

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ChangesetAuthorDate
#97 Clonk swimming bugdefaultgit/mastermastertip Charles Spurrill 31 hours
TutProf tells player to get description of shovel in Tut1 Charles Spurrill 31 hours
More new graphics Charles Spurrill 31 hours
Tut messages for extra guidance for extremely hard occassions during tutorial 3 Maikel de Vries 35 hours
Add a TODO comment about properly applying clrmod/additive/mod2 on meshes Armin Burgmeier 2 days
Update German docs translation Armin Burgmeier 3 days
Add flags paramater to AttachMesh with an AM_DrawBefore flag (#391) Armin Burgmeier 3 days
a few more original GUI icons Charles Spurrill 4 days
Airplane clean-up Charles Spurrill 4 days
removed airplane debug messages Charles Spurrill 5 days
Add German description for the airplane Armin Burgmeier 5 days
Easter Egg! :D Charles Spurrill 5 days
Fully functional Airplane vehicle added Charles Spurrill 5 days
Clean up in Tutorial03 Maikel de Vries 5 days
Tutorial 1: Adjusted pit in hangle area so you can't solve it by scaling Sven Eberhardt 5 days
#366 - Black pants while riding boompack Charles Spurrill 6 days
Tutorial 1 - Guide tells player to advance through cave Charles Spurrill 6 days
Added and changed some guide messages in tut03, adapted guide with callbacks to scenario script Maikel de Vries 8 days
Docs: Slightly update the script reference Günther Brammer 7 days
Tutorials: Removed Desc**.txt, added some scenario descriptions and fixed the goal message in tut03 Maikel de Vries 10 days
English descriptions of some objects grammatically corrected Charles Spurrill 11 days
Fix loam bridge length dependant on control rate (#384); fix direction screwup Sven Eberhardt 11 days
correct vertex shape for grapplebow Charles Spurrill 11 days
Balloon works with weapons while flying Charles Spurrill 11 days
Changed FairCrew entries in Scenario.txt to match Documentation (#278), Tutorials use FairCrew Maikel de Vries 11 days
more EOL conversions Tobias Zwick 11 days
EOL conversion Tobias Zwick 11 days
added descriptions for tools Tobias Zwick 11 days
Make the dynamite (box) more intuitively useable, removed "not possible, neener, neener" message Tobias Zwick 11 days
resized a few weapon textures to 128x128 Tobias Zwick 11 days
added descriptions for weapons Tobias Zwick 11 days
Removed GetDesc() from C4Def as it is not needed outside of the game. Description will be just another Property now. See #363 Tobias Zwick 11 days
Musket shot is a bit slower (-> less problems with high speed + unprecision of clonk) Tobias Zwick 2 weeks
convert all BrickEdges to material chunks on scenario start Tobias Zwick 2 weeks
hotfix for #310: only set COMD_Dir to None if the clonk is walking Tobias Zwick 2 weeks
Use xdir/ydir for Anim_X, Anim_Y, Anim_AbsX, Anim_AbsY Armin Burgmeier 12 days
Switch main documentation to English, German translation now in de.po (#287) Armin Burgmeier 12 days
some shield changes David Dormagen 12 days
Translate remaining documentation strings Armin Burgmeier 13 days
Translate a few more documentation strings Armin Burgmeier 2 weeks
Docs: two typos Günther Brammer 2 weeks
Fix the remaining fuzzy translations in the documentation Armin Burgmeier 2 weeks
Fixed most fuzzy strings in translation of the documentation Maikel de Vries 2 weeks
win32: Correctly recode incoming wide chars to UTF-8 Nicolas Hake 2 weeks
win32: Allow input of wide chars Nicolas Hake 2 weeks
speed improvements for the rope Randrian 2 weeks
Merge after backout of fix of bug #310 Tobias Zwick 2 weeks
COMD_None while jumping Tobias Zwick 2 weeks
Backed out changeset: 4a7d917dafba Tobias Zwick 2 weeks
*Edge now can changed to material via PermaEdge() MimmoO 2 weeks
#62 Cancel usage on grabbing/pushing vehicles Tobias Zwick 2 weeks
fixes to the grappler rope. Now it seems nearly perfect! (#371 No more fly-hack) Randrian 2 weeks
Add OnActionChanged callback (#62) Armin Burgmeier 2 weeks
fixed effect leak with the fall effect (#375) Randrian 2 weeks
works on the grappler Randrian 2 weeks
A few fixes to LastManStanding Maikel de Vries 2 weeks
Removed shovel creation from clonk, adapted all other script to that Maikel de Vries 2 weeks
HitChecks now check the line ahead instead if the line covered, to prevent clonks from hiding in front of walls Maikel de Vries 2 weeks
Implemented new logo for the startup screen. Polished startup screen Tobias Zwick 2 weeks
New menu deco Tobias Zwick 2 weeks